10 Games to Play With Suzuki Review Chips
1. Suzuki Fishing Review
Use a magnetic fishing pole to “catch” a chip.
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Student plays the piece listed on the chip
2. Play & Keep
Student picks a chip:
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Play the piece correctly = keep the chip
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Missed spots = chip goes back
3. Timed Review Challenge
Set a timer (1–3 minutes).
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How many pieces can the student successfully start or play before time runs out?
Great for quick end-of-lesson reviews.
4. Dice Decision
Roll a die after picking a chip:
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1–2: Play the opening
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3–4: Play a favorite section
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5–6: Teacher chooses the challenge (slow tempo, rhythms only, pizzicato, etc.)
5. Character Performance
Pick a chip and play the piece:
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Like a sleepy turtle
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Like a brave hero
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Like a robot
Encourages expression, dynamics, and tone control.
6. Target Review
Lay chips face down.
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Teacher calls out a piece
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Student flips chips until they find it, then plays it
7. Practice Reward Pull
After focused practice, student pulls one review chip from a bag as a bonus piece to play for fun.
8. Pass the Chip (Group Lessons)
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Students sit in a circle and pass a chip around.
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When the teacher says “Play!” the student holding the chip plays the piece listed.
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Great for group lessons, keeping everyone alert, and quick-fire review.
9. Review Ladder
Start with an easy review piece.
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Each successful performance moves the student “up the ladder” to the next chip
10. Composer Challenge
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Student pulls a chip and must name the composer of the piece to keep the chip.
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If they answer correctly, they get to keep it; if not, the chip goes back.